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A space subdivision framework for virtual reality and haptic applications

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dc.contributor Graduate Program in Systems and Control Engineering.
dc.contributor.advisor Şahiner, Ali Vahit.
dc.contributor.author Diktaş, Engin Deniz.
dc.date.accessioned 2023-03-16T11:34:42Z
dc.date.available 2023-03-16T11:34:42Z
dc.date.issued 2006.
dc.identifier.other SCO 2006 D55
dc.identifier.uri http://digitalarchive.boun.edu.tr/handle/123456789/15627
dc.description.abstract This thesis presents a framework based on spatial subdivision of triangular mesh objects with octrees for virtual reality and haptic applications. For efficient generation of octree representations a method based on Minkowski sums is developed. The calculation of Minkowski sums is achieved geometrically by direct manipulation of planes in 3D-space. For the evaluation of proximity queries a new data structure called the proximity octree is introduced. A technique for tracking of geometric features of convex objects that are in close proximity to a specific point of interest is developed and tested for a number of applications including haptic interaction.
dc.format.extent 30cm.
dc.publisher Thesis (M.S.)-Bogazici University. Institute for Graduate Studies in Science and Engineering, 2006.
dc.subject.lcsh Virtual reality.
dc.subject.lcsh Minkowski geometry.
dc.title A space subdivision framework for virtual reality and haptic applications
dc.format.pages xiii, 66 leaves;


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