Arşiv ve Dokümantasyon Merkezi
Dijital Arşivi

Fostering students' learning of probability through video game programming

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dc.contributor Graduate Program in Secondary School Science and Mathematics Education.
dc.contributor.advisor Akpınar, Yavuz.
dc.contributor.author Aslan, Ümit.
dc.date.accessioned 2023-03-16T11:30:41Z
dc.date.available 2023-03-16T11:30:41Z
dc.date.issued 2014.
dc.identifier.other SCED 2014 A76
dc.identifier.uri http://digitalarchive.boun.edu.tr/handle/123456789/15558
dc.description.abstract This study designed and developed an intervention based on video game programming activities; then it investigated the e ects of this intervention on primary school students' learning of probability concepts. First, a pilot study was conducted with 15 primary school students. Based on results of the pilot study, the intervention was revised, and the main study was conducted with 30 primary school students. In both studies, the students learned and used Scratch application as a programming tool. In the rst few weeks, they learned how to use Scratch, and then they developed video games based on scenarios developed by the researcher. The study collected qualitative as well as quantitative data using three di erent measurement tools: Probability Achievement Test (PAT), Re ective Thinking towards Problem Solving Scale (RTPSS) for collecting quantitative data and Student Project Assessment Rubric (SPAR) for qualitative data. Analysis of the study data revealed that students were able to learn and use Scratch and develop probability related/based algorithms that generate random results successfully. The e ect of Scratch intervention on students' learning of probability was found statistically signi cant. However, the e ect of the intervention on students' re ective thinking towards problem solving was negligible and not statistically signi cant. Findings are discussed in relation to similar studies reported in the literature. Finally, the study raised a set of further research questions in the conclusion section.
dc.format.extent 30 cm.
dc.publisher Thesis (M.S.) - Bogazici University. Institute for Graduate Studies in Science and Engineering, 2014.
dc.subject.lcsh Computer programming -- Study and teaching (Elementary)
dc.subject.lcsh Video games -- Study and teaching (Elementary)
dc.title Fostering students' learning of probability through video game programming
dc.format.pages xv, 132 leaves ;


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